Using a Low-Fidelity Wargame for Training Fleet-level Command and Control in the Classroom
2012 (English)In: Proceedings of the 17th International Command and Control Research and Technology Symposium, Washington, DC, 2012Conference paper (Refereed)
Today, the military increasingly rely on simulators to support training and education. One reason for this is simulators are seen as a cost-effective to achieve realistic training. Modern simulators can replicate almost any aspect of the real world, a development in part driven by the implicit assumption that the better the simulator, the better the training. But does higher ﬁdelity necessarily lead to better learning? Recent research point in an alternative direction - it is not the quality of the simulator that determines the quality of training, but rather how well the simulator is integrated in a larger training setting. This paper presents an attempt along these lines - the simple surface warfare model (SSM). SSM is a low-ﬁdelity naval wargame that has been used for several years to train ﬂeet-level decision making skills at courses on both junior and senior ofﬁcers levels. The paper begins by discussing the use of simulators in training and education. The SSM is introduced, and its integration in ﬂeetlevel decision-making courses is presented. Evaluations of the use of the wargame are presented. The paper ﬁnishes off with a discussion of how low-ﬁdelity simulators can be used to support training and education.
Place, publisher, year, edition, pages
Washington, DC, 2012.
Training, Low-ﬁdelity, Wargame, Simulator, Command and control, Decision making, Naval Warfare
Other Social Sciences not elsewhere specified
Research subject Ledningsvetenskap
IdentifiersURN: urn:nbn:se:fhs:diva-2822OAI: oai:DiVA.org:fhs-2822DiVA: diva2:559229
17th International Command and Control Research and Technology Symposium