Using AI and games for decision support in command and control
2007 (English)In: Decision Support Systems, ISSN 0167-9236, E-ISSN 1873-5797, Vol. 43, no 4, p. 1454-1463Article in journal (Refereed) Published
Abstract [en]
Developers of tomorrow's command and control centers are facing numerous problems related to the vast amount of available information obtained from various sources. On a lower level, huge amounts of uncertain reports from different sensors need to be fused into comprehensible information. On a higher level, representation and management of the aggregated information will be the main task, with prediction of future course of events being the uttermost goal. Unfortunately, traditional agent modeling techniques do not capture situations where commanders make decisions based on other commanders' reasoning about one's own reasoning. To cope with this problem, we propose a decision support tool for command and control situation awareness enhancements based on game theory for inference and coupled with traditional AI methods for uncertainty modeling.
Place, publisher, year, edition, pages
2007. Vol. 43, no 4, p. 1454-1463
Keywords [en]
Bayesian network, influence diagram, game theory, Bayesian game, command and control, situation awareness
National Category
Computer Systems
Research subject
Military Technology
Identifiers
URN: urn:nbn:se:fhs:diva-7676DOI: 10.1016/j.dss.2006.06.012ISI: 000249482800027OAI: oai:DiVA.org:fhs-7676DiVA, id: diva2:1228637
Conference
15th Mini-EURO Conference on Managing Uncertainty in Decision Support Models, SEP 22-24, 2004, Univ Coimbra, Coimbra, PORTUGAL
2018-06-282018-06-282019-08-26Bibliographically approved