Effective Learning at the Swedish Defence University: This chapter describes the practical application of Matrix games to higher education in Sweden
2018 (English)In: The Matrix Games Handbook: Professional Applications from Education to Analysis and Wargaming / [ed] John Curry, Chris Engle and Peter Perla, The History of Wargaming Project , 2018Chapter in book (Other academic)
Abstract [en]
This chapter specifically adresses a generally percieved underlying challange of any educational game, namely the issue of educational effectiveness. This question is, however, almost impossible to answer, since it is dependent on context as well as a myriad of variables such as learning objectives, student background and educational theory like belief in active learning. From this perspective, the inclusion of the issue of educational effectiveness in this chapter is thus based on the experience with the game design and subsequent implementation of the two Matrix Games of Bellum Balticia and the Fictive Republic.
Place, publisher, year, edition, pages
The History of Wargaming Project , 2018.
Keywords [en]
Wargaming, Matrix Game, spelbaserad utbildning, utbildningsspel, spel, krigsspel, speldesign, game design
National Category
Educational Sciences
Research subject
Krigsvetenskap
Identifiers
URN: urn:nbn:se:fhs:diva-8142ISBN: 9780244992132 (print)OAI: oai:DiVA.org:fhs-8142DiVA, id: diva2:1237896
2018-08-102018-08-102018-08-10Bibliographically approved