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Sjöblom, Björn
Publications (3 of 3) Show all publications
Sjöblom, B., Linderoth, J. & Frank, A. (Eds.). (2023). Representing conflicts in games: Antagonism, rivalry, and competition. Routledge
Open this publication in new window or tab >>Representing conflicts in games: Antagonism, rivalry, and competition
2023 (English)Collection (editor) (Refereed)
Abstract [en]

This book offers an overview of how conflicts are represented and enacted in games, in a variety of genres and game systems. Games are a cultural form apt at representing real world conflicts, and this edited volume highlights the intrinsic connection between games and conflict through a set of theoretical and empirical studies. It interrogates the nature and use of conflicts as a fundamental aspect of game design, and how a wide variety of conflicts can be represented in digital and analogue games.

The book asks what we can learn from conflicts in games, how our understanding of conflicts change when we turn them into playful objects, and what types of conflicts are still not represented in games. It queries the way games make us think about armed conflict, and how games can help us understand such conflicts in new ways.

Offering a deeper understanding of how games can serve political, pedagogical, or persuasive purposes, this volume will interest scholars and students working in fields such as game studies, media studies, and war studies.

Place, publisher, year, edition, pages
Routledge, 2023. p. 244
Series
Routledge Advances in Game Studies
National Category
Social Sciences Interdisciplinary
Research subject
War Studies
Identifiers
urn:nbn:se:fhs:diva-11330 (URN)9781032285597 (ISBN)9781032278278 (ISBN)9781003297406 (ISBN)
Projects
Spel för konflikthantering och krig
Available from: 2023-01-12 Created: 2023-01-12 Last updated: 2023-01-12Bibliographically approved
Sjöblom, B. (2022). Debriefing tactics: A study of interaction in game-based military education. In: : . Paper presented at DiGRA 2022, Krakow, Poland, July 7-11, 2022.
Open this publication in new window or tab >>Debriefing tactics: A study of interaction in game-based military education
2022 (English)Conference paper, Oral presentation only (Other academic)
Abstract [en]

This paper presents a planned study aimed at developing knowledge of interaction in game-based learning. Specifically, it is a study of debriefing in military education, where wargames are used to develop knowledge and skills in military tactics.

Keywords
Debriefing, after action review, simulation gaming, military, education, game-based learning, serious games, tactics, interaction analysis
National Category
Social Sciences Interdisciplinary
Research subject
War Studies
Identifiers
urn:nbn:se:fhs:diva-11333 (URN)
Conference
DiGRA 2022, Krakow, Poland, July 7-11, 2022
Projects
Spel för konflikthantering och krig
Available from: 2023-01-12 Created: 2023-01-12 Last updated: 2023-01-12Bibliographically approved
Sjöblom, B. (2022). Talking about tactics: Debriefing in wargaming for military education. In: : . Paper presented at SimPro2022: International Conference on Analyzing and advancing simulations for professional learning, Online, 7 April, 2022.
Open this publication in new window or tab >>Talking about tactics: Debriefing in wargaming for military education
2022 (English)Conference paper, Oral presentation only (Other academic)
National Category
Social Sciences Interdisciplinary
Research subject
War Studies
Identifiers
urn:nbn:se:fhs:diva-11332 (URN)
Conference
SimPro2022: International Conference on Analyzing and advancing simulations for professional learning, Online, 7 April, 2022
Projects
Spel för konflikthantering och krig
Available from: 2023-01-12 Created: 2023-01-12 Last updated: 2023-01-12Bibliographically approved
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